Over the years The Legend of Zelda series has become bloated. While the original Zelda
was a streamlined affair focused entirely on adventure and discovery,
recent entries in the franchise have become bogged down with things you
don't care about: drawn-out dialog, boring quests, and extended
tutorials that mean it can take hours before you get to the actual fun
part of the game. A Link Between Worlds for the Nintendo 3DS
manages to bring the franchise back to its roots, giving you the freedom
to explore the world however you like, as well as the tools to make
that adventure thrilling. It'll remind you why you loved these games in
the first place.
A Link Between Worlds is set a few generations after the Super Nintendo classic A Link to the Past,
and it's billed as something of a sequel: it takes place in the same
world, and features the same top-down perspective. The sequel also
features a similar art style, though the transition to 3D isn't pretty —
A Link Between Worlds will make you appreciate just how beautiful Wind Waker is. It stands alone as its own experience, though, so you if you never played the SNES game you won't be missing anything.
A sequel to 'A Link to the Past'
What's most striking about the
game initially is just how quickly it gets going; it doesn't take long
before you have a sword in your hand as you step into a puzzle-filled
dungeon. A Link Between Worlds has a story — an evil magician
has been turning people into paintings and plans to revive Link's
eternal nemesis Ganon — but it doesn't get in the way of the game. There
are short cutscenes here and there, but really the narrative is just an
excuse to venture back into Hyrule and go exploring.
That setup also provides A Link Between Worlds
with its most inventive, new gameplay twist. At any point you can turn
Link into a 2D painting so that he can walk along walls, letting you see
the world from an entirely new perspective in a way that's somewhat
similar to games like Super Paper Mario and Fez. You
can sneak past enemies or around obstacles, and many of the game's
puzzles require you to stick to the walls. Chances are if you're stuck,
turning into a painting will let you see what you've been missing. The
feature also lets you slip between cracks found throughout the world:
just as A Link to the Past had light and dark worlds, A Link Between Worlds lets you explore both Hyrule and Lorule, a twisted version of the familiar land.
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