woensdag 27 november 2013

'The Legend of Zelda: A Link Between Worlds' reminds you why you loved Zelda

Over the years The Legend of Zelda series has become bloated. While the original Zelda was a streamlined affair focused entirely on adventure and discovery, recent entries in the franchise have become bogged down with things you don't care about: drawn-out dialog, boring quests, and extended tutorials that mean it can take hours before you get to the actual fun part of the game. A Link Between Worlds for the Nintendo 3DS manages to bring the franchise back to its roots, giving you the freedom to explore the world however you like, as well as the tools to make that adventure thrilling. It'll remind you why you loved these games in the first place.

A Link Between Worlds is set a few generations after the Super Nintendo classic A Link to the Past, and it's billed as something of a sequel: it takes place in the same world, and features the same top-down perspective. The sequel also features a similar art style, though the transition to 3D isn't pretty — A Link Between Worlds will make you appreciate just how beautiful Wind Waker is. It stands alone as its own experience, though, so you if you never played the SNES game you won't be missing anything.
A sequel to 'A Link to the Past'
What's most striking about the game initially is just how quickly it gets going; it doesn't take long before you have a sword in your hand as you step into a puzzle-filled dungeon. A Link Between Worlds has a story — an evil magician has been turning people into paintings and plans to revive Link's eternal nemesis Ganon — but it doesn't get in the way of the game. There are short cutscenes here and there, but really the narrative is just an excuse to venture back into Hyrule and go exploring.

That setup also provides A Link Between Worlds with its most inventive, new gameplay twist. At any point you can turn Link into a 2D painting so that he can walk along walls, letting you see the world from an entirely new perspective in a way that's somewhat similar to games like Super Paper Mario and Fez. You can sneak past enemies or around obstacles, and many of the game's puzzles require you to stick to the walls. Chances are if you're stuck, turning into a painting will let you see what you've been missing. The feature also lets you slip between cracks found throughout the world: just as A Link to the Past had light and dark worlds, A Link Between Worlds lets you explore both Hyrule and Lorule, a twisted version of the familiar land.

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